3/15/2023 0 Comments Superhot team![]() The press release says it has to have been " and not as part of a free giveaway of any sorts. Users who obtained the game through a giveaway like PlayStation Plus or Xbox Gold freebies or any other promotion are not eligible. There are a couple of caveats, however.įirst, this offer is only good for those that bought Superhot, not to be confused with Superhot VR. For those who bought the game from any other store or platform (Mac or Linux), they will need to email Superhot Team a copy of their receipt to get a voucher. Xbox One owners should receive a system notification containing a voucher code to claim the game. The company says that anyone who bought Superhot will receive the sequel for free-in most cases, automatically with no action required by the user.įor those who bought the game through GOG, Steam, Epic Games Store, or the PlayStation Network, Mind Control Delete will simply show up in their library within a few days after launch. #MindControlDelete /U4K3N8OwJjĭespite the scope creep and the expansion taking on a life of its own, ST had always intended to give it away to owners of the original game. SUPERHOT: MIND CONTROL DELETE is coming out July 16th.įree for some, discounted for others. "Mind Control Delete was in development for the past three years, becoming its own thing-a game bigger and bolder than its predecessor." " aim was to give more of Superhot experience to people who already bought it," said the developer Superhot Team (ST). Mind Control Delete is scheduled to launch next week as a title that is separate from Superhot, so it's not DLC. The game is a standalone expansion to the time-bending first game, a mashup of the FPS and Puzzle genres. On Thursday, the developers of the somewhat bizarre, yet entertaining shooter Superhot dropped the reveal trailer for the follow-up-Superhot: Mind Control Delete. The game is equal parts shooter and puzzler. Its fair to say that Superhot Team has come a long way from its game jam days, with business developer Tomasz Kaczmarczyk saying the titles success has validated the. The unique gameplay mechanic is vital for getting past each level as multiple enemies will be attacking simultaneously. Now over three years following release, the company has sold more than two million copies of the slo-mo shooter, with revenue actually growing year-on-year between 20. This time dilation gives the player breathing room to assess the situation and enemies and determine how to proceed. (I had one friend suggest the idea of diving from the roof of a skyscraper and eliminating targets on each floor on the way down as your hurtle past windows in slow motion with the end game being you attempting to wipe them all out and then transfer your consciousness to a waiting enemy on the ground below to avoid death).In context: Superhot is a multiplatform first-person shooter where time slows to a crawl as long as you are not moving. via Steam While some fans have been supportive of the move, others havent been so understanding. These scenes have no place in superhot virtual reality. All scenes alluding to self-harm are now completely removed from the game. I was surprised by how much was done with it in the first place but after playing through it there are some things I felt it was missing even if it just amounted to more weapons in play in the game or a greater variation of environments. You deserve better, wrote the Superhot Team on Steam. ![]() My one criticism of the game is that it feels like more could be done with such a unique concept. At this stage I imagine my friends are sick of hearing about this game because I've recommended it excessively to anyone who will listen to me long enough to get the word "superhot" out of my mouth. Instead I walked arse backwards into a sci-fi meta-thriller that ended up with me playing through the main story in one sitting and then doing it again a day later just for the fun of it. Thought I was buying an interesting indie shooter with a cool gimmick that would keep me entertained for a few hours before slipping into the Thought I was buying an interesting indie shooter with a cool gimmick that would keep me entertained for a few hours before slipping into the pile of games never to be played again.
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